Observations In Gaming

I got a guy to like me yesterday. 

We were doing the usual things and I wanted him to really like me. I heard good stuff happens if you get people to like you. Getting his affection was happening too slow, so I did something I normally wouldn’t.

I drugged him.

After the drugging his affection for me increased exponentially. We even had a nice little chat. He didn’t seem to mind being drugged, which made my guilt even worse. 

This guy’s name is Jude Mathis. He’s a character in Tales of Xillia and its sequel. It was in the sequel that the drugging happened. I gave him friendship potions and it didn’t even seem to bother him. It bothered me a lot, though. I realized something about myself: I think about the most minor details of games far too much. I found myself thinking about this thing that sounds so simple, but in practice has horrifying consequences.

I focused my attention on Jude for a simple reason: He’s cute, and I wouldn’t mind seeing him and Xillia 2’s protagonist rolling around somewhere, preferably without clothing. Most people will get squicked out by that, I know, but we all like what we like. After drugging Jude, I couldn’t help but wonder: what if I’d used those friendship potions on female party member Leia? Or Milla? How would that have sounded, then? 

Games that have a mechanic that let you drug your party members into liking you seem innocent enough. In most cases, you do something genuinely nice for that character. Pokemon lets you massage your pokemon once per day, which is a nice thing to do. It provides a valid reason for your pokemon to gain affection for you. Star Wars: The Old Republic allowed you to buy your companions gifts to win their affection. 

Those are all okay. You’re doing something nice for that character, so it stands to reason that they’d like you more for it. 

It was different with Jude, though. As I used those potions, I imagined the ways in which Ludger was getting Jude to drink them. Perhaps it was mixed in with another drink. Maybe they’re actually pretty good drinks in their own right and Jude didn’t mind drinking them on his own.

What if Ludger was forcing those potions down Jude’s throat?

Affection from a potion, not from an act of kindness, has that sort of vibe. It feels all kinds of date-rapey and not very honest. I wish this system had been implemented in a way that didn’t drag out these sorts of impressions. After the sixth potion, Jude initiated a private skit with Ludger (aka me, the player) and told me how much he was growing to appreciate me. I wish I could take those potions back. That convo made me feel even worse.

Next playthrough, if my attention span holds out, I’m going drug-free. Those friendship potions are going into a salesperson’s inventory (might as well get some gald for that hefty debt the game throws at you, am I right?) I’ll win Jude’s affection the hard way, by agreeing with him, fighting at his side, and making sure monsters don’t mess up his pretty face.

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